Mortal Kombat – Tag Battles w/ Tier Harribell


Luckily, the first time I play this in a fair while is round my friends house in an entirely relaxed environment. We were going online so who even cares. The main issue I had with this game was literally its general connection quality was through the floor and the general fact that everyone who seems to play this is either extremely bad/salty/eager to rage quit. There was one time before (probably the last time I played it) when literally me and Harribell played about 14-20 games online in tag battles. We won all those that ended legitimately, but everyone else rage quit on us. We had carried out about 3 games to the end. But enough story telling, it is time for more recent stories to be told.

On Mortal Kombat 9, I basically play:
– Scorpion – Like him as a character, motivated to play him and the combo system in MK9 actually works for him really well. Has extremely damaging meterless options (about 38% to 42% meterless on punish) and a decent X-Ray. Good general damage and normals are awesome. Target combos are good – and also the ability to do any jump kick/punch and cancel into an Air-throw for situations and a little bit more damage. Also, IMO, one of the best looking grounded throws in the game. Just sayin’.
– Cyber Sub-Zero – Little apprehensive about the introduction of a cybernetic Sub-Zero kinda dude, but can’t say I’m too fussed. He plays really well. Good options from my understanding. X-Ray is a tracking Divekick for full screen whiff-punishing. Hasn’t got the greatest of normals to be honest, but the combos resulting from them are damaging (33% is my BnB from midscreen, I can get in excess of 40% in the corner (still all meterless)). Can also cancel most strings of normals into his Parry to make people think about pressing a few too many buttons. Lookin’ at you Johnny Cage. Divekick is pretty save and can make jump-ing in general a lot safer. Ice Slide still works well.

In the great scheme of things, I like them, I dunno how they rate at a high level but they work for me – especially when its not lagging.

Eitherway, the reason  for going on this time was to make the time pass a little quicker when we were waiting for the PS Allstars update to download. It’d been ages, but it was still hilarious, mostly for the wrong reasons. Quality of play was horrendously bad, from both ends – the lag was a little bit much. This was probably to do with the download of an update at the same time, but its still seemed characteristic of MK9 to lag in a similar way normally. Unless they’ve fixed the netcode, and I was too busy in stitches to notice. Eitherway, played for about a half-hour, and destroyed everyone. It was obviously lagging pretty badly so no max damage punishes here. Harribell’s sick zoning with Kano was the most impressive thing here. And dat Jax rushdown of (D,F (Insert Button Here)). Half the community seemed to have forgotten the existence of a block button.

Had fun though. Don’t often get to play online on MK… never mind that, I barely play it at all. Will try and dedicate a slightly more serious bash to it. Might still be doing some stuff with Harribell though.

Footnote – Changed GT ( tHis R sParta = Tier Harribell )

Leave a comment